﻿
using UnityEngine;
using Yoozoo.Gta.Common;

namespace Yoozoo.Gameplay.City
{
    public static class CityAIUtils
    {

        public static CityManager CityManager;
        public static CityAIManager CityAIManager => CityManager.CityAIManager;

        public static bool CheckSplineIsOpen(string splineName)
        {
            //return ResidentHandler.Inst.GetFunction("CityLuaFunction.checkSplineIsOpen").Func<string, bool>(splineName);
            return false; //CityAIManager.CheckSplineIsOpen(splineName);
        }

    }
}
